A hostile clan hoards loot in the barren wastes south-east (π©Έ portal teleports you there). Attack their village to deal damage β every 2 hours the reward pool (90% of all market fees that window; 10% goes to the platform treasury) is split among the top-5 damage dealers: 40 / 25 / 18 / 12 / 5%.
At 50% HP the village catches fire, at 20% it collapses β then it lies razed until the next window rebuilds it.
Tap gear to equip (best power wins). Junk can be sold to the shopkeeper or listed at the Market.
Craft gear with Gold. Recipes marked β¦ need Rarity Stones (drop from Epic+ gear).
Merge 2 identical slot + rarity pieces into the next tier up. Small chance β on fail, both pieces are destroyed.
Player-to-player trades in GOB. The wandering merchant restocks every ~2 min β grab it before another goblin does.
--
Minimum 10 GOB Β· 2% convert fee burns 1.8% + 0.2% treasury
Withdrawals only open in epoch windows (spec: FriβSun UTC Β· demo: 30s every minute) β the pool can't be drained in one run.
| πͺ Gold | π RWA shards | |
|---|---|---|
| Earn | kills, quest, selling junk | rare drops (tiny rate) |
| Spend | forge crafting | withdraw β real RWA on RHC |
Prototype: economy simulated locally, no wallet required. Built for Robinhood Chain (RHC).
An open-world doodles adventure. Wander the valley, bonk humans, loot gear, forge, trade β and steal RWA shards from the town.
Requires 20,000 GOB on Robinhood Chain (chain 4663) to enter the multiplayer world.